I’ve been diving into water simulation experiments in Cinema 4D—pushing particles to behave like living, fluid organisms. By blending different liquid materials, from glassy transparency to dense, reflective viscosity, I’ve been exploring how light bends, scatters, and dances across each surface. Layering in rich camera bokeh transforms the scenes into something more atmospheric—where droplets drift in and out of focus, and the whole composition feels alive, somewhere between motion study and abstract sculpture.